https://www.artstation.com/marketplace/p/vDjYd/ancient-rain-forest-temple-wall-trims-material
I modelled simply all details and remeshed to merge them all in Blender. And baked height map separately for all models.
Then I made a decoration in Photoshop with arranging all height maps. After I combined trims, I imported to Substance Designer for adding another details. Then my texture is ready.
I rendered in Blender using with Subdivision Surface Adaptive Resolution for better Displacement.