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Simple Sci-Fi Scene with Blender (eevee)

I made a simple sci-fi scene with using blender. I used geometry nodes for making the building. after I baked a normal map which I showed my shader setup for generating normal map. After I set some metallic and roughness values. but dont forget after the geometry nodes I applied geometry nodes and I unwrapped my mesh for best texturing. I hope when u try to make this u will find your way :D

Render after photoshop

Render after photoshop

render after blender's compositing

render after blender's compositing

Raw render (without compositing)

Raw render (without compositing)

Blender's compositing setup

Blender's compositing setup

I used this shader nodes for generating the bump and I baked a normal map

I used this shader nodes for generating the bump and I baked a normal map

baked normal map

baked normal map

scene's matcap view

scene's matcap view

base mesh for scene

base mesh for scene

Geometry Nodes for generating random surfaces

Geometry Nodes for generating random surfaces

base mesh after the geometry node process

base mesh after the geometry node process